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Mobile
PUBG Mobile
Prize PoolLKR 25,000
Entry: LKR 2000May 23 (Physical)
Important Dates
RegistrationMarch 18 - April 26
Group StagesMay 03 - May 10
Quarter FinalsMay 13 - May 14
Finals & Semi-FinalsMay 23 (Physical)
Registration
- Use the Get Your Ticket button at the bottom of the register page.
- Ticket: The game title should be selected during purchase.
Team Details
- Player 1 is the team leader who fills the form.
- Remaining players are named Player 2 onwards.
- A single text section is provided in the ticket form to add coach and reserve player/s details.
Prize Distribution
1st PlaceLKR 12,000
2nd PlaceLKR 8,000
3rd PlaceLKR 5,000
Tournament Rules
General Rules
- Official PUBG: Mobile Rulebook
- Hosted by: Levelstair & CSSL Rotaract
- 1. Introduction
- 1.1. This tournament is organized and operated by LevelStair.
- 1.2. All matches will be played on PUBG Mobile using custom rooms.
- 1.3. By participating, all players agree to follow this rulebook and any decisions made by LevelStair officials.
- 1.4. LevelStair reserves the right to update or modify rules to ensure fair competition.
- 2. Player Eligibility
- 2.1. All participants must use their own PUBG Mobile accounts.
- 2.2. Player accounts must be Level 30 or higher. Newly created accounts are not allowed.
- 2.3. Each player can only represent one team during the tournament.
- 2.4. Account sharing or multi-account participation is strictly prohibited.
- 2.5. Players must compete using mobile devices only (Android/iOS).
- 3. Devices & Equipment
- 3.1. Matches are strictly limited to mobile platforms. Emulators are not allowed.
- 3.2. Players must use their own devices. Tablets and similar large-screen devices are not permitted.
- 3.3. Allowed: Headsets, Charging cables, Power banks
- 3.4. Prohibited (unless explicitly approved): Bluetooth or wired controllers, Mouse and keyboard setups, Any external attachments that modify gameplay
- 3.5. Devices must not include: Jailbroken/rooted systems, Unauthorized overlays or software
- 4. Team Structure
- 4.1. Each team must consist of 4 players.
- 4.2. Teams may register 1 substitute player.
- 4.3. Substitutions must be declared before the match begins.
- 4.4. No substitutions are allowed once a match has started.
- 5. Tournament Format
- 5.1. All matches will be conducted via custom lobbies.
- 5.2 Group Stage
- 5.2.1. If 24 or more teams register: Teams will be divided into balanced groups. Group count will depend on total registrations.
- 5.2.2. If 23 or fewer teams register: All teams will compete in a single group. Top 16 teams advance to finals.
- 5.2.3. If exactly 16 teams register: Tournament proceeds directly to finals.
- 5.3 Seeding Method: Teams will be distributed evenly across groups in sequential order.
- 5.4 Finals
- 5.4.1. The final stage will consist of 16 teams only.
- 5.4.2. Teams will be selected evenly from all groups.
- 6. Match Settings
- 6.1 Map Pool: Erangel, Miramar, Sanhok
- 6.2 Game Settings
- Playzone Shrink Speed: x1, Safe Zone 1 Display Time: 80 seconds, Red Zone: Disabled, Flare Gun: Disabled, Sound Visualization: Disabled, Aim Assist: Disabled, Show Skeleton on Death: Disabled, Vague Information: Enabled, Weapon Spawn Rate: x2, Scope & Magazine Spawn Rate: x2
- 6.3. Players are allowed to switch between TPP and FPP.
- 7. Match Rules
- 7.1. Group Stage Format
- 7.1.1. If the total number of registered teams is less than 24, group stage matches will be played in a Best-of-3 format.
- 7.1.2. If the total number of registered teams is 24 or more, each group will play a single match, and teams will be ranked based on their performance in that match.
- 7.1.3. The top-performing teams from each group will advance to the finals.
- 7.2. Finals Format
- 7.2.1. The finals will consist of three matches played in the following order: Match 1: Erangel, Match 2: Sanhok, Match 3: Miramar
- 7.2.2. Points from all three matches will be combined to determine the final standings.
- 7.2.3. The team with the highest total points at the end of all final matches will be declared the winner.
- 7.3. General Gameplay Rules
- 7.3.1. All matches in a series will contribute to the overall score.
- 7.3.2. Intentional quitting, griefing, or sabotage is strictly prohibited and may result in penalties or disqualification.
- 8. Schedule & Attendance
- 8.1. Teams must be present at the scheduled match time.
- 8.2. Late arrivals may result in loss of match or disqualification.
- 8.3. No roster changes are allowed after group allocation.
- 8.4. Teams must join custom rooms before the specified deadline.
- 9. Scoring System
- 9.1 Kill Points: 1 Kill = 1 Point
- 9.2 Placement Points: 1st: 10, 2nd: 6, 3rd: 5, 4th: 4, 5th: 3, 6th: 2, 7th: 1, 8th: 1, 9th-16th: 0
- 9.3 Tie-Breakers: a) Total Chicken Dinners, b) Total placement points, c) Total kills, d) Most recent match placement
- 10. Fair Play & Violations
- 10.1 Strictly Prohibited: Hacking or cheating, Use of scripts or macros, Third-party software
- 10.2 Exploits: Using bugs or glitches for advantage is prohibited.
- 10.3 Impersonation: Account sharing or impersonation will result in disqualification.
- 10.4 Collusion: Teaming with opponents, Pre-planned movements, Communication with enemy teams, Item sharing with opponents are strictly forbidden.
- 11. Match Interruptions
- 11.1 Pauses: No pauses will be allowed during matches.
- 11.2 Disconnects: Players may reconnect if disconnected. Matches will continue without interruption.
- 11.3 Technical Issues: Online events: Technical issues will not be considered.
- 12. Penalties
- 12.1. Violations may result in: Warnings, Point deductions, Match forfeiture, Disqualification
- 12.2. Severe violations will result in immediate disqualification.
- 12.3. All decisions made by LevelStair officials are final.
- 13. Code of Conduct
- 13.1. Players must behave respectfully at all times.
- 13.2. Toxic behavior, harassment, or abuse will not be tolerated.
- 13.3. Unsportsmanlike conduct may lead to penalties.
- 14. Final Authority
- 14.1. LevelStair officials reserve full authority over all rulings.
- 14.2. Any scenario not covered in this document will be resolved at the discretion of the organizers.